DCS event shooting end: Difference between revisions

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|vNum= 1.2.4
|vNum= 1.2.4


|id = 22
|id = 24


|desc= Occurs when any unit stops firing its weapon. Event will always correspond with a [[DCS_event_shooting_start|shooting start]] event.  
|desc= Occurs when any unit stops firing its weapon. Event will always correspond with a [[DCS_event_shooting_start|shooting start]] event.  
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  Event = {
  Event = {
   id = 22,
   id = 24,
   time = Time,
   time = Time,
   initiator = Unit,
   initiator = [[DCS_Class_Unit|Unit]],
  weapon_name = string,
  }
  }
   
   
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|exam=
|exam=


|notes=
|notes= ID moved from 23 to 24 sometime during patch 2.5.5.




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}}
}}
[[Category:Game Patch 1.2.4|event shooting end]]

Latest revision as of 07:17, 17 March 2022


Event: S_EVENT_SHOOTING_END Added with: 1.2.4
Enum ID: 24 Event Locality: None
Description: Occurs when any unit stops firing its weapon. Event will always correspond with a shooting start event.

Initiator : The unit that was doing the shooing.

Table Format: The SHOOTING END event table is in the following format.
Event = {
  id = 24,
  time = Time,
  initiator = Unit,
  weapon_name = string,
}
Examples:
Notes: ID moved from 23 to 24 sometime during patch 2.5.5.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,