DCS event mark added: Difference between revisions
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{{Template:DCS_events | {{Template:DCS_events | ||
|eName= | |eName=MARK_ADDED | ||
|vNum= 2.5.1 | |vNum= 2.5.1 | ||
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|id = 25 | |id = 25 | ||
|desc= Occurs when mark panels get added to the mission by players or scripting functions. | |desc= Occurs when mark panels or markup shapes get added to the mission by players or scripting functions. | ||
'''idx''': is the unique id associated with the mark. | |||
'''coalition''': coaId. Will be -1 if mark wasn't created for coalition | |||
'''groupID''': groupId. Will be -1 if mark wasn't created for group | |||
|form= The mark add event table is in the following format. | |form= The mark add event table is in the following format. | ||
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Event = { | Event = { | ||
id = 25, | id = 25, | ||
idx = | idx = number markId, | ||
time = | time = [[DCS func getAbsTime|Abs time]], | ||
initiator = Unit, | initiator = [[DCS_Class_Unit|Unit]], | ||
coalition = | coalition = [[DCS_singleton_coalition|number coalitionId]], | ||
groupID = | groupID = number groupId, | ||
text = markText, | text = string markText, | ||
pos = vec3 | pos = vec3 | ||
} | } | ||
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}} | }} | ||
[[Category:Game Patch 2.5.1|event mark add]] | |||
Latest revision as of 07:17, 17 March 2022
