DCS event weapon add: Difference between revisions

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Created page with "{{Template:DCS_events |eName= WEAPON_ADD |vNum= 2.7 |id = 34 |desc= Currently occurs when an aircraft is spawned in air with weapons. Will occur for each pylon and can ret..."
 
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   id = 34,
   id = 34,
   time = Time,
   time = Time,
   initiator = Unit,
   initiator = [[DCS_Class_Unit|Unit]],
   weapon_name = string,
   weapon_name = string,
  }
  }
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}}
}}
[[Category:Game Patch 2.7.0|event weapon add]]

Latest revision as of 07:20, 17 March 2022


Event: S_EVENT_WEAPON_ADD Added with: 2.7
Enum ID: 34 Event Locality: None
Description: Currently occurs when an aircraft is spawned in air with weapons. Will occur for each pylon and can return targeting pods.
  Initiator : Aircraft that has the weapon that was added
  weapon_name : String of the weapon name.
Table Format: Example Format
Event = {
  id = 34,
  time = Time,
  initiator = Unit,
  weapon_name = string,
}
Examples: An example
  ["id"] = 34,
  ["weapon_name"] = "AGM-65G Maverick",
  ["time"] = 3.651,
  ["initiator"] = Object
Notes:
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,