DCS func effectSmokeBig: Difference between revisions
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|desc= Creates a large smoke effect on a vec3 point of a specified type and density. | |desc= Creates a large smoke effect on a vec3 point of a specified type and density. | ||
1 small smoke and fire | 1 = small smoke and fire | ||
2 medium smoke and fire | 2 = medium smoke and fire | ||
3 large smoke and fire | 3 = large smoke and fire | ||
4 huge smoke and fire | 4 = huge smoke and fire | ||
5 small smoke | 5 = small smoke | ||
6 medium smoke | 6 = medium smoke | ||
7 large smoke | 7 = large smoke | ||
8 huge smoke | 8 = huge smoke | ||
Density is any value from 0 to 1. For example 0.5 | |||
Name is a unique name given to the smoke mark to be used with removing it. | |||
|rtnType= function | |rtnType= function | ||
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|reqType4= | |reqType4= | ||
|optType1= | |optType1= string | ||
|optName1= name | |||
|optType2= | |||
| | |examples= The following creates a large smoke and fire effect with a density of 0.75 | ||
local someZone = trigger.misc.getZone('whatever').point | |||
someZone.y = land.getHeight({x = someZone.x, y = someZone.z}) -- compensate for ground level | |||
trigger.action.effectSmokeBig(someZone, 3, 0.75) | |||
|related= | |related= | ||
[[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}} | [[DCS_singleton_trigger|'''Trigger Functions:''']] {{ListOfTriggerFuncs}} | ||
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}} | }} | ||
[[Category:Singleton Functions|effectSmokeBig]] | [[Category:Singleton Functions|effectSmokeBig]] | ||
[[Category:Game Patch 2.5.1|effectSmokeBig]] | |||
