DCS func get name: Difference between revisions

From DCS World Wiki - Hoggitworld.com
Created page with "{{Template:DCS_server_funcs |fName= get_name |vNum= 2.5.0 |par1= net |par2= |par3= |par4= |desc= Returns the name of a given player. Is the same..."
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:
|par1= [[DCS_singleton_net|net]]
|par1= [[DCS_singleton_net|net]]


|par2=  
|par2= [[DCS_server_gameGUI|net (gameGUI)]]


|par3=  
|par3=  
Line 36: Line 36:




|related=  
|related= [[DCS_server_gameGUI|'''GameGUI API:''']] {{listOfNetFuncs}}
[[DCS_singleton_net|'''Network API:''']] {{listOfNetFuncs}}


[[DCS_singleton_net|'''Mission Net''']] {{listOfMissionNetFuncs}}
|examples=  
|examples=  


|notes=  
|notes=  
}}
}}
[[Category:DCS Control Functions|get_stat]]
[[Category:DCS Control Functions|get_name]]
[[Category:Game Patch 2.5.0|get_name]]

Latest revision as of 23:00, 17 March 2022


Environment: Server
Function: get_name Added with: 2.5.0
Member Of: net, net (gameGUI)
Syntax: string net.get_name(number playerID )
Description: Returns the name of a given player. Is the same as net.get_player_info(playerID, 'name')


Return Value: string
Return Example:
Examples:
Related Functions: GameGUI API: send_chat, send_chat_to, recv_chat, load_mission, load_next_mission, get_player_list, get_my_player_id, get_server_id, get_player_info, kick, get_stat, get_name, get_slot, set_slot, force_player_slot, lua2json, json2lua, dostring_in, log, trace


Mission Net send_chat, send_chat_to, recv_chat, get_player_list, get_my_player_id, get_server_id, get_player_info, kick, get_stat, get_name, get_slot, set_slot, force_player_slot, lua2json, json2lua, dostring_in, log, trace

Notes: