DCS func setPoint: Difference between revisions
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local ray = Spot.createLaser(jtac, {x = 0, y = 1, z = 0}, target:getPoint(), 1337) | local ray = Spot.createLaser(jtac, {x = 0, y = 1, z = 0}, target:getPoint(), 1337) | ||
local function updateRay() | local function updateRay() | ||
if target | if Object.isExist(target) then | ||
ray:setPoint(target:getPoint()) | ray:setPoint(target:getPoint()) | ||
timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) | timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) | ||
| Line 53: | Line 53: | ||
}} | }} | ||
[[Category:Class Functions|setPoint]] | [[Category:Class Functions|setPoint]] | ||
[[Category:Game Patch 1.2.6|setPoint]] | |||
