DCS func setFogAnimation: Difference between revisions
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The speed at which the visibility and thickness changes is based on the time between keys and the values that visibility and thickness are being set to. | The speed at which the visibility and thickness changes is based on the time between keys and the values that visibility and thickness are being set to. | ||
When the function is passed an empty table {} or nil the fog animation will be discarded and whatever the current thickness and visibility are set to will remain. | |||
|rtnType= | |rtnType= | ||
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|reqType1= table | |reqType1= table | ||
|reqName1= fogAnimationKeys | |reqName1= fogAnimationKeys/discard | ||
|reqType2= | |reqType2= | ||
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}) | }) | ||
The following will discard the animation resulting in whatever the current fog settings are to become static. | |||
world.weather.setFogAnimation({}) | |||
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|notes= | |notes= | ||
}} | }} | ||
[[Category:Singleton Functions|setFogAnimation]] | [[Category:Singleton Functions|setFogAnimation]] | ||
[[Category:Game Patch 2.9.10|setFogAnimation]] | [[Category:Game Patch 2.9.10|setFogAnimation]] | ||
