DCS func addCommand: Difference between revisions
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|examples= | |examples= | ||
The sample below will generate a base menu accessed via F10 called "Display Requests" for all users with two sub-items for a negative or positive response | |||
local negativeReply = missionCommands. | local function displayMsg(vars) | ||
local positiveReply = missionCommands. | if vars.flyby == true then | ||
trigger.action.outText("Roger that Ghostrider, you may do a flyby.", 20) | |||
else | |||
trigger.action.outText("Negative Ghostrider, the pattern is full", 20) | |||
end | |||
end | |||
local displayRequests = missionCommands.addSubMenu( "Display Requests") | |||
local negativeReply = missionCommands.addCommand( "Negative Ghostrider", displayRequests , displayMsg, {flyby = false}) | |||
local positiveReply = missionCommands.addCommand( "Roger Ghostrider", displayRequests , displayMsg, {flyby = true}) | |||
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}} | }} | ||
[[Category:Singleton Functions|addCommand]] | [[Category:Singleton Functions|addCommand]] | ||
[[Category:Game Patch 1.2.4|addCommand]] | |||
