DCS event player enter unit: Difference between revisions

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|vNum= 1.2.4
|vNum= 1.2.4


|id = 19
|id = 20
 
|local= local
|desc=Occurs when any player assumes direct control of a unit.  
|desc=Occurs when any player assumes direct control of a unit.  


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  Event = {
  Event = {
   id = 19,
   id = 20,
   time = Time,
   time = Time,
   initiator = Unit,
   initiator = Unit,
  }
  }
   
   


|exam=
|exam=


|notes= As of DCS 1.5 this event should now correctly fire for any player/clients entering a Combined Arms unit.
|notes= As of DCS 1.5 this event should now correctly fire for any player/clients entering a Combined Arms unit.
ID moved from 19 to 20 sometime during patch 2.5.5.




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}}
}}
[[Category:Game Patch 1.2.4|event player enter unit]]

Latest revision as of 23:47, 25 July 2024


Event: S_EVENT_PLAYER_ENTER_UNIT Added with: 1.2.4
Enum ID: 20 Event Locality: None
Description: Occurs when any player assumes direct control of a unit.

Initiator : The unit that is being taken control of.

Table Format: The PLAYER ENTER UNIT event table is in the following format.
Event = {
  id = 20,
  time = Time,
  initiator = Unit,
}
Examples:
Notes: As of DCS 1.5 this event should now correctly fire for any player/clients entering a Combined Arms unit.

ID moved from 19 to 20 sometime during patch 2.5.5.

Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,