DCS func effectSmokeBig: Difference between revisions
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|examples= The following creates a large smoke and fire effect with a density of 0.75 | |examples= The following creates a large smoke and fire effect with a density of 0.75 | ||
local someZone = trigger.misc.getZone('whatever').point | local someZone = trigger.misc.getZone('whatever').point | ||
someZone.y = land.getHeight({x = someZone.x, y = someZone.z}) -- compensate for ground level | |||
trigger.action.effectSmokeBig(someZone, 3, 0.75) | trigger.action.effectSmokeBig(someZone, 3, 0.75) | ||
