DCS event mark change: Difference between revisions

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Created page with "{{Template:DCS_events |eName=MARK CHANGE |vNum= 2.5.1 |id = 25 |desc= Occurs when a mark panel is modified by a player. |form= The mark add event table is in the follow..."
 
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|vNum= 2.5.1
|vNum= 2.5.1


|id = 25
|id = 26


|desc= Occurs when a mark panel is modified by a player.  
|desc= Occurs when a mark panel is modified by a player.  
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  Event = {
  Event = {
   id = S_EVENT_MARK_CHANGE,
   id = 26,
   idx = idxMark(IDMark),
   idx = idxMark(IDMark),
   time = Time,
   time = Time,
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|exam=
|exam=


|notes=
|notes= ID moved from 25 to 26 sometime during patch 2.5.5.





Revision as of 21:38, 14 February 2020


Event: S_EVENT_MARK CHANGE Added with: 2.5.1
Enum ID: 26 Event Locality: None
Description: Occurs when a mark panel is modified by a player.
Table Format: The mark add event table is in the following format.
Event = {
 id = 26,
 idx = idxMark(IDMark),
 time = Time,
 initiator = Unit,
 coalition = -1 (or RED/BLUE),
 groupID = -1 (or ID),
 text = markText,
 pos = vec3
}
Examples:
Notes: ID moved from 25 to 26 sometime during patch 2.5.5.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,