DCS event engine startup: Difference between revisions

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|vNum= 1.2.4
|vNum= 1.2.4


|id = 17
|id = 18


|desc=Occurs when any aircraft starts its engines.  
|desc=Occurs when any aircraft starts its engines.  
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  Event = {
  Event = {
   id = 17,
   id = 18,
   time = Time,
   time = Time,
   initiator = Unit,
   initiator = Unit,
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|exam=
|exam=


|notes=
|notes= ID moved from 17 to 18 sometime during patch 2.5.5.





Revision as of 21:32, 14 February 2020


Event: S_EVENT_ENGINE_STARTUP Added with: 1.2.4
Enum ID: 18 Event Locality: None
Description: Occurs when any aircraft starts its engines.

Initiator : The unit that is starting its engines.

Table Format: The ENGINE STARTUP event table is in the following format.
Event = {
  id = 18,
  time = Time,
  initiator = Unit,
}
Examples:
Notes: ID moved from 17 to 18 sometime during patch 2.5.5.
Events: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,