| Event:
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S_EVENT_MARK CHANGE
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Added with: 2.5.1
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| Enum ID:
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26
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Event Locality: None
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| Description:
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Occurs when a mark panel is modified by a player.
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| Table Format:
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The mark change event table is in the following format.
Event = {
id = 26,
idx = number markId,
time = Abs time,
initiator = Unit,
coalition = number coalitionId,
groupID = number groupId,
text = string markText,
pos = vec3
}
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| Examples:
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| Notes:
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ID moved from 25 to 26 sometime during patch 2.5.5.
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| Events:
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shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
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