DCS func addCommand: Difference between revisions
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The sample below will generate a base menu accessed via F10 called "Display Requests" for all users with two sub-items for a negative or positive response | The sample below will generate a base menu accessed via F10 called "Display Requests" for all users with two sub-items for a negative or positive response | ||
local function displayReqeusts(vars) | |||
local displayRequests = missionCommands.addSubMenu( "Display Requests") | if vars.flyby == true then | ||
trigger.action.outText("Roger that Ghostrider, you may do a flyby.", 20) | |||
local negativeReply = missionCommands.addCommand( "Negative Ghostrider", displayRequests , displayMsg, {flyby = false}) | else | ||
trigger.action.outText("Negative Ghostrider, the pattern is full", 20) | |||
local positiveReply = missionCommands.addCommand( "Roger Ghostrider", displayRequests , displayMsg, {flyby = true}) | end | ||
end | |||
local displayRequests = missionCommands.addSubMenu( "Display Requests") | |||
local negativeReply = missionCommands.addCommand( "Negative Ghostrider", displayRequests , displayMsg, {flyby = false}) | |||
local positiveReply = missionCommands.addCommand( "Roger Ghostrider", displayRequests , displayMsg, {flyby = true}) | |||
