Brevity (Jargon), Charts and Checklists: Difference between revisions

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[[Brevity List]]
[[Brevity List]]
{| class="wikitable"
! style="background-color:#fd6864;" | Brevity
! style="background-color:#fd6864;" | Meaning
|-
| (Number) o´clock
| General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
|-
| style="background-color:#accc4f;" | (Rate of) Closure
| style="background-color:#accc4f;" | Relative rate of approaching aircraft, with respect to your own aircraft
|-
| (V)ID
| Call to identify the target, (Visual) Identification
|-
| style="background-color:#accc4f;" | AAA
| style="background-color:#accc4f;" | Anti-Aircraft Artillery
|-
| AAR
| Air-to-Air Refueling
|-
| style="background-color:#accc4f;" | Abort (abort abort)
| style="background-color:#accc4f;" | Cease action / attack / event / mission
|-
| ACM
| Air Combat Maneuvring
|-
| style="background-color:#accc4f;" | Active
| style="background-color:#accc4f;" | Missile that has its own on-board radar transmitter and receiver for targetting
|-
| AGL
| Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
|-
| style="background-color:#accc4f;" | AGM
| style="background-color:#accc4f;" | Air-to-Ground Missile
|-
| AMRAAM
| Advanced Medium Range Air-to-Air Missile
|-
| style="background-color:#accc4f;" | Anchor(ed)
| style="background-color:#accc4f;" | Hold at current / indication position
|-
| Angels
| Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
|-
| style="background-color:#accc4f;" | AOA
| style="background-color:#accc4f;" | Angle Of Attack, the relation between the air hitting the plane and the direction of travel
|-
| ARM
| Anti-Radiation missile
|-
| style="background-color:#accc4f;" | ASL
| style="background-color:#accc4f;" | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
|-
| Asleep
| Enemy SAM is not active and is not expecting friendly units
|-
| style="background-color:#accc4f;" | AWACS
| style="background-color:#accc4f;" | Airborne Warning and Control System
|-
| Awake
| Enemy SAM isactive and is expecting friendly units
|-
| style="background-color:#accc4f;" | Bandit
| style="background-color:#accc4f;" | Confired enemy
|-
| BDA
| Battle Damage Assesment, check to see what damage your weapons did
|-
| style="background-color:#accc4f;" | Bearing
| style="background-color:#accc4f;" | Given direction on a compass, for example when spotting a target: ''contact bearing 123°''
|-
| Bent
| Broken item on the aircraft: 'The radar is bent'
|-
| style="background-color:#accc4f;" | BFM
| style="background-color:#accc4f;" | Basic Fighter Maneuvring
|-
| Bingo
| Minimum fuel state needed for recovery to (air)base
|-
| style="background-color:#accc4f;" | Bingo on the ball (aka Trick or Treat)
| style="background-color:#accc4f;" | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
|-
| Bittersweet / blue on blue
| Friendly units (accidentally) engaging other friendly units
|-
| style="background-color:#accc4f;" | Blind
| style="background-color:#accc4f;" | No (visual) contact on the target ( / friendly) unit
|-
| Bogey
| Unidentified aircraft (could be hostile or friendly)
|-
| style="background-color:#accc4f;" | Bogey Dope
| style="background-color:#accc4f;" | Request for target information to nearest (or specified) group, in BRAA
|-
| Bolter
| Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
|-
| style="background-color:#accc4f;" | BRA(A)
| style="background-color:#accc4f;" | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
|-
| BRC
| Base Recovery Course
|-
| style="background-color:#accc4f;" | Break (direction)
| style="background-color:#accc4f;" | Call to move in indicated direction, in a high G turn
|-
| Buddy
| Confirmed friendly
|-
| style="background-color:#accc4f;" | Buddy (spike)
| style="background-color:#accc4f;" | Response to 'Raygun'; Friendly unit is actively locking on to me,
|-
| Bugout
| Moving out in specified direction with no intent to reengage / return
|-
| style="background-color:#accc4f;" | BVR
| style="background-color:#accc4f;" | Beyond Visual Range
|-
| CAP
| Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
|-
| style="background-color:#accc4f;" | CAS
| style="background-color:#accc4f;" | Close Air Support, (supporting other units in the area by) engaging ground targets
|-
| CBU
| Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
|-
| style="background-color:#accc4f;" | CCZ
| style="background-color:#accc4f;" | Carrier Controlled Zone
|-
| Cease (action)
| Discontinue, stop (cease fire means stop shooting)
|-
| style="background-color:#accc4f;" | CG
| style="background-color:#accc4f;" | Center of Gravity
|-
| Chaff
| Counter measure against radar missiles, kind of similar to glitter on steroids
|-
| style="background-color:#accc4f;" | Check six
| style="background-color:#accc4f;" | Look behind you
|-
| Cherubs
| Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
|-
| style="background-color:#accc4f;" | Clara
| style="background-color:#accc4f;" | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
|-
| Cleared Hot
| Ordinance release / attack is authorized
|-
| style="background-color:#accc4f;" | Cloak / lights off
| style="background-color:#accc4f;" | Turn off lights so that only NVG lights are shown on the aircraft
|-
| Combat Spread
| Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
|-
| style="background-color:#accc4f;" | Commit
| style="background-color:#accc4f;" | Intercept group of interest, begin the action
|-
| Contact
| Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
|-
| style="background-color:#accc4f;" | Contact
| style="background-color:#accc4f;" | Detected unit
|-
| Course
| Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
|-
| style="background-color:#accc4f;" | Covey Launch
| style="background-color:#accc4f;" | Simultaneous launch of multiple aircraft from the carrier
|-
| Cranking
| Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
|-
| style="background-color:#accc4f;" | Danger close
| style="background-color:#accc4f;" | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
|-
| Declare
| Identify specified group or track(ed target)
|-
| style="background-color:#accc4f;" | Defensive / defending
| style="background-color:#accc4f;" | Maneuvring to avoid threat (typically a missile)
|-
| Departing (the envelope)
| Leaving / flying outside aircraft limits, aircraft has become uncontrollable
|-
| style="background-color:#accc4f;" | Drag
| style="background-color:#accc4f;" | Any impedance to the aicraft's forward movement through the air
|-
| Ease Guns to Land
| Pulling the throttles back on carrier landing (never do this)
|-
| style="background-color:#accc4f;" | ECM
| style="background-color:#accc4f;" | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
|-
| Engage
| Commence attack, fire control order
|-
| style="background-color:#accc4f;" | EW
| style="background-color:#accc4f;" | Electronic Warfare
|-
| Eyeball
| Visual (EO) or infrared acquisition of a target
|-
| style="background-color:#accc4f;" | Faded
| style="background-color:#accc4f;" | Radar contact is lost on previously acquired target
|-
| Feet dry
| Over land
|-
| style="background-color:#accc4f;" | Feet wet
| style="background-color:#accc4f;" | Over water
|-
| Fence
| Set cockpit switches as appropriate before entering / exiting the combat area
|-
| style="background-color:#accc4f;" | Fence In
| style="background-color:#accc4f;" | Entering enemy controlled airspace (during mission), set weapons hot
|-
| Fence Out
| Leaving enemy airspace (during mission), weapons can be set to cold
|-
| style="background-color:#accc4f;" | Fireweall
| style="background-color:#accc4f;" | Push the throttles all the way forward, for maximum engine power output
|-
| Flanking
| Target is heading in a ± 45 degree angle, in a effort to crank / notch you
|-
| style="background-color:#accc4f;" | Flight
| style="background-color:#accc4f;" | Group of airplanes in a tasking / mission
|-
| Flight Envelope
| Performance limits of an aircraft
|-
| style="background-color:#accc4f;" | Flight Level (FL)
| style="background-color:#accc4f;" | Identical to ''Angels''; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
|-
| Fox # (short, medium, long)
| Shooting a missile
|-
| style="background-color:#accc4f;" | Fox 1
| style="background-color:#accc4f;" | Semi active missile, homes onto reflected radar waves emitted from launch aircraft
|-
| Fox 2
| Heat seeking missile, homes in on engine heat from the targetted unit
|-
| style="background-color:#accc4f;" | Fox 3
| style="background-color:#accc4f;" | Active missile, first homes on reflected radar like semi-active, then activates its own small radar
|-
| Fox 4    /    Guns, guns, guns
| Firing guns
|-
| style="background-color:#accc4f;" | Furball / clusterfuck
| style="background-color:#accc4f;" | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
|-
| GBU
| General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
|-
| style="background-color:#accc4f;" | GCI
| style="background-color:#accc4f;" | Ground Controller Intercept
|-
| Gimbal (limit)
| Limits on a sensor operating range, such as the radar or targetting pod
|-
| style="background-color:#accc4f;" | Group
| style="background-color:#accc4f;" | Number of targets close together, typically heading in the same direction
|-
| Heading
| Where my aircraft is pointing on a compass
|-
| style="background-color:#accc4f;" | Hold fire
| style="background-color:#accc4f;" | Do not shoot, destroy already launched missiles / weapons
|-
| Hook
| Cue sensor (targetting pod, radar) towards the directed target of interest
|-
| style="background-color:#accc4f;" | Hostile
| style="background-color:#accc4f;" | Contact identified as enemy, with clearance to fire
|-
| Hot / cold
| Hot means the contact has the nose pointed towards you, cold means he is going away from you
|-
| style="background-color:#accc4f;" | HOTAS
| style="background-color:#accc4f;" | Hands On Throttle And Stick
|-
| HUD
| Heads-Up Display
|-
| style="background-color:#accc4f;" | IFF
| style="background-color:#accc4f;" | Identification Friend or Foe; determining if the target is hostile or friendly
|-
| IFR
| Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
|-
| style="background-color:#accc4f;" | ILS
| style="background-color:#accc4f;" | Instrument Landing System
|-
| IMC
| InterMediate Conditions; bad weather
|-
| style="background-color:#accc4f;" | In the goo
| style="background-color:#accc4f;" | In the clouds, limited visibility
|-
| JDAM
| Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
|-
| style="background-color:#accc4f;" | Jink(ing)
| style="background-color:#accc4f;" | Unpredictable maneuvers to negate a tracking solution or lock
|-
| JSOW
| Joint StandOff Weapon, glidebomb etc. (AGM-154)
|-
| style="background-color:#accc4f;" | Level flight
| style="background-color:#accc4f;" | Not climbing or descending
|-
| Level wings
| Not banking or rolling
|-
| style="background-color:#accc4f;" | Maddog
| style="background-color:#accc4f;" | Active missile is launched where its radar is immediately turned on, engaging the first target it sees
|-
| Magnum
| Anti-radiation missile launch
|-
| style="background-color:#accc4f;" | Mark your father / mom
| style="background-color:#accc4f;" | Give position relative to the carrier: aircraft number, bearing and range
|-
| Marking
| Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
|-
| style="background-color:#accc4f;" | Markpoint
| style="background-color:#accc4f;" | Designated point of interest, typically within the datalink / sensor system
|-
| Merge(d)
| Friendlies and targets are in the same visual arena / geographical location
|-
| style="background-color:#accc4f;" | Mil Power
| style="background-color:#accc4f;" | The maximum amount of thrust from a jet engine without engaging the afterburner
|-
| Mother, Boat, Bingo Field
| Aircraft Carrier
|-
| style="background-color:#accc4f;" | Mud / Spike
| style="background-color:#accc4f;" | Radar is locking you up, mud denotes ground radar
|-
| Music
| Use of jamming to deny being locked up, either by you, friend, or foe
|-
| style="background-color:#accc4f;" | Nails
| style="background-color:#accc4f;" | RWR contact in search mode
|-
| Naked
| No RWR or (radar) information on enemy
|-
| style="background-color:#accc4f;" | No joy
| style="background-color:#accc4f;" | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
|-
| Notching
| Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
|-
| style="background-color:#accc4f;" | On station
| style="background-color:#accc4f;" | Unit has reached assigned location
|-
| Oops
| What you say after you let an SU-27 get on your wingman's six o'clock
|-
| style="background-color:#accc4f;" | Orbit(ing
| style="background-color:#accc4f;" | Hold current / indicated position, typically in a circular orbit above the indicated location
|-
| Overshoot
| Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
|-
| style="background-color:#accc4f;" | Package
| style="background-color:#accc4f;" | Group of different aircraft combined to perform a single mission
|-
| Padlocked
| Crew cannot takes eyes off the target without losing it
|-
| style="background-color:#accc4f;" | Passive
| style="background-color:#accc4f;" | Receiving signals without needing to emit your own signals to obtain data
|-
| Payload
| Usefull loadout of an aircraft, including ordinance, fuel, etc.
|-
| style="background-color:#accc4f;" | Pickle
| style="background-color:#accc4f;" | (Cluster / General-purpose) Bomb Unit release
|-
| Picture
| Request for AWACS to provide air information / air overview relevant to mission
|-
| style="background-color:#accc4f;" | Pitbull
| style="background-color:#accc4f;" | Missile has gone active (turned on its own radar)
|-
| Pk
| Probability of kill
|-
| style="background-color:#accc4f;" | Pop-up
| style="background-color:#accc4f;" | Units have suddenly appeared
|-
| Press
| Pushing on to the enemy you are engaging (shortly)
|-
| style="background-color:#accc4f;" | PRF
| style="background-color:#accc4f;" | Pulse Repetition Frequencies
|-
| Pucker Factor
| Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
|-
| style="background-color:#accc4f;" | Punch out
| style="background-color:#accc4f;" | To eject from the airplane
|-
| Radar (Radio Detection And Ranging)
| A pulsed beam of energy used to scan for, detect, and return information about a target
|-
| style="background-color:#accc4f;" | Raygun
| style="background-color:#accc4f;" | Locking up an unknown target, querying the IFF response from friendly units
|-
| Rejoin
| Return to close formation flight
|-
| style="background-color:#accc4f;" | Rifle
| style="background-color:#accc4f;" | Air to ground missile launch
|-
| ROE
| Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
|-
| style="background-color:#accc4f;" | RWR
| style="background-color:#accc4f;" | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
|-
| SAM
| Surface-to-Air Missile
|-
| style="background-color:#accc4f;" | SAM (direction)
| style="background-color:#accc4f;" | Visual acquisition of SAM in flight or SAM launch, including position reference
|-
| Section
| Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
|-
| style="background-color:#accc4f;" | Semi-active
| style="background-color:#accc4f;" | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
|-
| Shack
| Weapons impact on ground (unit)
|-
| style="background-color:#accc4f;" | Situational Awareness (SA)
| style="background-color:#accc4f;" | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
|-
| Sparkle
| Laser Pointer (from a Targetting Pod)
|-
| style="background-color:#accc4f;" | Spike
| style="background-color:#accc4f;" | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
|-
| Splash
| Enemy target hit
|-
| style="background-color:#accc4f;" | Stack
| style="background-color:#accc4f;" | Two or more contacts are in close together (in a group)
|-
| Stall
| Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
|-
| style="background-color:#accc4f;" | Status
| style="background-color:#accc4f;" | Report situation
|-
| STOVL
| Short Take-Off and Vertical Landing
|-
| style="background-color:#accc4f;" | Tally (Ho)
| style="background-color:#accc4f;" | Recognition of an enemy unit; opposite of 'No Joy'
|-
| TFR
| Terrain Following Radar
|-
| style="background-color:#accc4f;" | TLAR
| style="background-color:#accc4f;" | That Looks About Right; winging it
|-
| Trashed
| Missile has been defeated
|-
| style="background-color:#accc4f;" | VFR
| style="background-color:#accc4f;" | Visual Flight Rules; fly by your eyesight when it is clear enough to see
|-
| Visual
| Recognition of an friendly unit or (landmark) object
|-
| style="background-color:#accc4f;" | VTOL
| style="background-color:#accc4f;" | Vertical Take-Off and Landing
|-
| Wilco
| Will Comply with received instructions
|-
| style="background-color:#accc4f;" | Winchester
| style="background-color:#accc4f;" | No ordinance (missiles, bombs) remaining
|-
| WVR
| Within Visual Range
|-
| style="background-color:#accc4f;" | Zulu (time)
| style="background-color:#accc4f;" | GMT+0, Greenwich Time
|}

Revision as of 23:59, 19 October 2018

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Master Brevity List

Brevity List