DCS hook onPlayerStart
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Revision as of 00:13, 15 May 2021 by Grimes (talk | contribs) (Created page with "{{Template:DCS_hooks_callbacks |fName= onPlayerStart |vNum= 2.5.0 |par1= hook |par2= |par3= |par4= |desc= Occurs when a player has fully loaded i...")
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| Envrioment: | Server | ||
| Function: | onPlayerStart | Added with: 2.5.0 | |
| Member Of: | hook | ||
| Syntax: | nothing hook.onPlayerStart(number id ) | ||
| Description: | Occurs when a player has fully loaded into the simulation and can select a slot.
| ||
| Return Value: | nothing | ||
| Return Actions: | |||
| Examples: | Adds a value to the clients table that was created when a player joins the server. This new value simply indicates that they have fully loaded.
clients = {}
function myCall.onPlayerStart(id)
clients[id].inSim = true
end
| ||
| Related Functions: | List of Callbacks: onMissionLoadBegin, onMissionLoadProgress, onMissionLoadEnd, onSimulationStart, onSimulationStop, onSimulationFrame, onSimulationPause, onSimulationResume, onGameEvent, onNetConnect, onNetMissionChanged, onNetConnect, onNetDisconnect, onPlayerConnect, onPlayerDisconnect, onPlayerStart, onPlayerStop, onPlayerChangeSlot, onPlayerTryConnect, onPlayerTrySendChat, onPlayerTryChangeSlot | ||
| Notes: | |||
